Monday, 21 April 2008


After creating the the roller coaster I then made a sandy beach using another technique that was "Noise".

I created a simple box in the top viewport and adjusted the values and made the length = 207.107, width = 340.102 and the height = 57.868 and made all the segments = 5.

Now looking at the front viewport and having the box highlighted I then go into the the modify panel and select "Noise" from the list of modifiers and made the parameters as follows:
  • Seed = 9
  • Scale = 9.1
  • Roughness = 1.0
  • Iterations = 5.95
  • X = 5.42
  • Y = 19.281
  • Z = 27.919
  • Frequency = 0.25
I will also need to make sure that the fractal was ticked and the animate option was unticked as I did not really want the beach to be moving .

Now I would have a box that is squashed up and looks rough to look like a beach.
I then went into the perspective viewport and zoomed in at an angle to look at it to make sure it looks like a sandy beach.

I then went into materials and selected a map of a sandy beach that I imported from one of my research's that I did earlier in the course. I changed the Specular level = 72, the Glossiness = 10 and the Soften = 0.1, I made sure that the opacity was 100 and then assigned the material to the object that I made.

Now it looks like a sandy beach.

Wednesday, 2 April 2008


For the next part that I will create will be a simple roller coaster scene, the techniques that I will be using as follows:

  • Working with splines (Vertex,weld etc)
  • Path constraints animations
  • Lofting

I start of by creating a simple spline, the spline that I will use for the first part of the scene is an "Ellipse", and looking at the top view port I created the spline of any size and then went into the modify panel and set the values to length: 400 and the width: 160.

I then changed the offset of the ellipse and made the X Y Z postions to "0".

For the next part I have created a "Circle" in the left viewport making the radius 44.

The next thing I wanted to do was to move the circle to the right of the ellipse for this I just had to do a simple calculation by just putting 0 in the Y position value as the ellipse is already centred earlier. To centre the cirlcle on the ellipse I would just enter 80 in the X value postion as the width of the ellipse was 160, and now to align the Z axis I would just enter 44 because I set the radius of the circle as 44.

I then changed the vertices, for this I changed the ellipse and converted it to editbale spline. Looking at the top viewport I selected the right red dot on the ellipse then right clicked and selected "break vertices" this will break the single vertex into two vertices, the by zooming in I selected the vertices and moved them to see if it has worked. The next step I did was to select the select the left vertex and changed the X axis to 35 and the right vertext to 45 and in the Y and Z axis to 0.

I then used the same technique on the cirlce and changed the vertex to the measurement above but looking at the left viewport. I then unselected the vertex and then went into geometry and attached both the circle and the ellipse together. I then selected the Vertex sub-object level and then clicked the red dotted button. Then in the weld field I changed the value to 1 and clicked weld.

The ellipse was then renamed to main path so I would not be confused in the next stages.

Now I have created the path I now will need to create the shape, to create the shape I selected the front viewport I zoomed in and created a circle at radius of 1. I then selected it and chose move tool , and made its copy by holding down shift key and moving the object, and clicked OK on the dialogue box that appeared and made sure the instance option was highlighted. I then made another copy so there are 3 circles altogther.

Then I changed the positions of the circles in the XYZ positions:
  1. X = 0, Y = 0, Z = 15

  2. X = 2.5, Y = 0, Z = 12

  3. X = 5, Y = 0, Z = 15
And after this I then converted the circles to editable spline and then going into geometry I attached all 3 circles together and renamed it to Loft shape.

Then I went into the compound objects then selelcted the loft button and selected Loft shape.

I then went into the loft skin parameters and experimented the path steps for a smoother loft.

For the next step is the coaster, this was again simple to create because all I just made was a box of any size then I adjusted the size to how it suited me. To get a better view I used the hide tool to hide all the obejects so I have a better view of the box.

I renamed the box to coaster and converted it to editable poly and the looking at the left viewport I selected the vertex and changed the shape of the box more to look like a coaster.

Coming to the end of this part I clicked Un-hide all and then highlighted the coaster and then went into animations > constraints > path contraints, then chose the target path by clicking H and selecting "main path" and then the coaster jumps onto the track and then going into the motion panel I made some adjustments to it and made sure the follow option was ticked and it was on the Y axis.

Now the coaster will move to the time that I want it to move by using the animation key panel.