Sunday, 4 May 2008


The next part that I did was I created the sea again using techniques as the Noise and blending in 3 different materials together and also making a reflection of the background onto the sea using lights.

I started of by creating a sphere at a radius of 12 and changed the segments to 80. After this I went onto apply a modifier and I selected FFD 2x2x2 and applied it to my sphere, then I just simply flattened the sphere and made sure the points were actually touching each other. I went to the modify panel and the added a Noise to the sphere and again changed the values to the following:
  • Seed = 0
  • Scale = 100
  • Roughness = 0.405
  • Iterations = 6.0
  • X = 0.028
  • Y = 0
  • Z = 0.125
  • Frequency = 0.25
I again made sure that the fractal was ticked and the animate option was unticked.

I then clicked the animate key to start animating the noise so I clicked on the frame that I wanted to change, so at the end of the time line which is 800 I changed the following in the noise parameter:
  • Z = -0.227
  • Phase = 100
and measured the half way frame that was 600 and changed the following to:
  • Z = 0.29
  • Phase = 100
Now the next step was to create moving waves for this click into space warps > geometric-deformable > waves, now looking at the top viewport I dragged the wave onto the surface and then scaled the values as follows:
  • Amplitude 1 = 0.021
  • Amplitude 2 = 0.029
  • Wave length = 3.697
  • Phase = 32.1
  • Decay = 0.0
  • Sides = 11
  • Segments = 36
  • Divisions = 9
and then I aligned the wave to the surface and then linked the two.

Having the wave highlighted and the animation key on I then went into the last frame and in the parameters I changed the phase value = 34.5
You will see the waves moving.

I then added two omni lights to the scene to give it a real effect, this is as follows:

Omni A = multiplier: 0.3 the rest should be default and colour.

Omni B = multiplier: 0.1, the colour for this light will be: R:255, G:224, B:183, cast shadows "on" and lights positioned for a realistic reflection.

The materials that is put onto the sea consists of 3 blended materials that make the final one, so going int the material editor and then selected the first standard material and make it a "blend" material and naming it "BASE 1".

Now we have two materials and a mask, I then clicked the "material 1" button and renamed it "deep blue". For this material I used "blinn" shader and give it the following values:
  • specular level: 134
  • glossiness: 49
  • soften: 0.1
then I used a fall off map for the "diffuse" map and used the following colours:
use the following colors: A) R:0; G:65; B:67 , B) R:0; G:44; B:59
then I went back clicking the go parent button and on the bump button I selected smoke.
I then changed the parameter value:
  • Size = 8
  • Phase = 0.1
then changed the bump to 59.

In the same rolldown I configured the “reflection” button values. Here using the environment picture for the scene so it's important that the water material reflects this image.

I then changed the reflection value down from "100" to "71", and then went back to see the two blending materials and the mask.

Now I just copy the material the I made over to the second material by dragging it and choosing instance. I now edit the material 2 button, and rename it to "dark hole". The values that I changed are the following: Specular Level: 66, Glossiness: 38.
Then clicking the difuse and changed the fall-off colours to:
  • A) R:0, G:32, B:42
  • B) R:0, G:0, B:0
Now on the "maps" section of the material and I then changed the next values: Bump: -70, Reflection: 100, then clicked the "go to parent" button again.
For the mask of this material I have used a "smoke" mask, so I click the mask button and choose "smoke" from the window that appeared and changed the size value from 40 to 8.

I then animated by going into my material 1 (deep blue) options at the map panel finding the bump map (smoke) and selecting it, I then animated the "phase" value.

At the frame that I want to start my animation I want it to be 0.1 after that I changed the value for it, moved to the final frame at the time line and changed the value to 3.0

I then go into the "mask" options of my blend material; there I have changed the smoke phase values aswell.

Went into the frame I started my animation again I changed the phase value to 0.0 ; then moved to the final frame of my animation and changed the phase value to 1.0 and turned off the animation.

This first "blend" material is the base of the whole material, the other two blend materials are just to increase the realism on motion and colour. To create the second blend material, I picked a new standard material and turned it to blend material.

I then Renamed the material to "base 2". The next step is to copy the "base 1" material into the "material 1" slot.

Now for the "material 2" I created a new material. Clicked the material 2 button; there I had a standard blinn shader, and called it white and jwent to "maps" slot and clicked the diffuse colour map and made it "falloff".

The colour for falloff map will be:
  • A) R:180 G:189 B:192
  • B) R:255 G:255 B:255
Then I changed the bump map value to 75. Clicked the map button and selected "smoke" map.
I changed the smoke size value to 20.0. For the "phase" smoke material animated the values so went to the starting frame of my animation and turn on the "animate" button, then changed the value for the phase to 0.1. Then went to the final frame of your animation and changed the value to 5.0 and turned off the animation.

The mask for this material will be smoke.
Changed the values to:
  • Size 20
  • Phase value 1
Chose another new material in the material editor and made it a "blend" material and renamed it to "base 3". For the material 1 I have created a new material going into the material 1 options and renamed this material "foam".

This material a standard blinn shader, changed the specular level to 52 and the glossiness to 25; for the diffuse colour map chose "falloff". The Colour for it:
  • A) R:180 G:189 B:192
  • B) R:255 G:255 B:255
Then I changed the bump map value to -99. For this bump map chose a "smoke" map and just changed the size of it to 20 then returned to the base material by clicking the "go to parent" button twice.

For the Material 2 of this blend I copied the "base 2" material made before as an instance.
I chose the mask for this blend material. It was a "smoke" map again.

Selected "smoke", turned on the animate button and on the starting frame of my animation, changed the size value to 16.0 and the phase value to 0.1 then went to the final frame and changed the size value to 19.0 and the phase value to 5.0 and just inverted the colour of this smoke map by clicking on the "Swap" button.

Now I have created my sea.



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